Even as a precocious tot, I was very interested in organizations, clubs, groups, societies, and alliances. From a tender age, I was starting "secret clubs" in and out of school with various chums. Some employed codes, charters, mission statements, protocol, rules and regulations, and of course, public outreach. This usually consisted of asking the girls down the street, "you wanna join our secret club?" and then immediately contriving peculiar new initiation ceremonies on the spot.
Now, this was great fun when you're in fourth grade, but looking back, I wonder: what the hell was this all about? Who approved a secret society to tell already rowdy kids that they really are better than everybody else? Was it a ploy to use reverse psychology to defuse our rebelliousness? Or was it some sort of test to look for certain kinds of answers from certain kinds of kids, much like when a young John Locke on ABC's LOST is presented with a test from the future?
Anyway, I continued my interest in fraternal organizations as I grew older, and the game pieces remained but the stakes got higher. I soon aligned myself with all sorts of groups ranging from the hilariously time-wasting to those seeking a higher purpose of serving mankind. And now, I've come full circle again and have started my own fraternal club all over again, the Transylvania Gentlemen. My theatre company also functions as an exclusive cliquish sort of club, with its own chain of command, meetings, bylaws, and mission purpose. Hopefully these organizations will achieve more noble goals when all is said and done.
But re-reading my surprisingly well-preserved copy of The Three Mouseketeers #26, October 1960, which I obtained used from a flea market in Irvine probably around 1969 or so, it dawns me that a large part of my procedural fascination stems from this very comic book, written and drawn by the great Sheldon Mayer in the 50s and 60s (plus a reprint revival in the 70s).
The Three Mouseketeers concerns a trio of mice who operate a secret club that holds official meetings obsessively - even when there's no pressing business at hand - inside a tin can with a leaf for a door, and a Hogan's Heroes-like secret tunnel that leads up into it from a hidden entrance. Given that tunnels, spelunking, and all things underground have also been lifelong points of interest for me, I feel re-reading this comic is nothing less than a personal satori of self. (Cheaper than a shrink, and I don't have to get pumped full of soul-draining big pharma meds.)
The Mouseketeers' main enemies were humans (or the "Big-Feets", as they called them), and in this issue, Fatsy and Minus actually have something of a moral argument regarding their dependency on human resources. Fatsy insists they own the land their clubhouse-can sits on, while Minus tries to remind him that no, the land belongs to the Big-Feets, and the mice are just squatting there hoping no one notices. When Fatsy further declares that they have every right to just take the land anyway, Minus proffers an opinion that Mouseketeers should not own property at all, and be above that concept. Heady stuff to read as a toddler! Probably warmed me up for Proudhon.
Sheldon Mayer's other major comic book, Sugar & Spike, was also a huge influence on me as a child. It concerned two toddlers whose baby-talk functioned as a secret language by which they could communicate perfectly between themselves as well as all other children, forming a sort of alliance against all adults. They, along with their super-genius baby friend Bernie, made their way through the world looking at the grown-ups as their adversaries even as they pillaged their snacks - just like the Three Mouseketeers, really.
- - JSH
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